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I am an assistant professor in the Department of Computer Science at UMass Amherst. I graduated with a Ph.D. in Computer Science from the University of Virginia in 2006, and was previously a member of the Computer Graphics group at UVA. I received my Bachelor's degree in Computer Science from Zhejiang University in 2001. My research interests are in the field of computer graphics, with focuses on global illumination algorithms, interactive photorealistic rendering, and appearance modeling.
I received an NSF CAREER award in 2008.
I currently lead the Computer Graphics Research Group. I am looking for self-motivated Ph.D. students.
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2008 |
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Fast, Realistic Lighting and Material Design using Nonlinear Cut Approximation
Ewen Cheslack-Postava, Rui Wang, Oskar Akerlund, Fabio Pellacini
Accepted by ACM SIGGRAPH Asia 2008 (ACM Trans. Graph.)
[preprint] [video] |
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Interactive Glossy Reflections using GPU-based Ray Tracing with Adaptive LOD
Xuan Yu, Rui Wang, Jingyi Yu
Computer Graphics Forum 27(7), to appear
(Proceedings of Pacific Graphics 2008)
[paper] [video]
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Real-time Editing and Relighting of Homogeneous Translucent
Materials
Rui Wang, Ewen Cheslack-Postava, Rui Wang, David Luebke, Qianyong Chen, Wei Hua, Qunsheng Peng, Hujun Bao
The Visual Computer Journal 24 (7-9), pp.565-575
(Proceedings of Computer Graphics International 2008)
[paper] [video] |
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2007 |
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Precomputed Visibility Cuts for Interactive Relighting with Dynamic BRDFs
Oskar Akerlund, Mattias Unger, and Rui Wang
Proceedings of Pacific Graphics 2007 |
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Precomputed Radiance Transfer for Real-time Indirect Lighting using a Spectral Mesh Basis
Rui Wang, Jiajun Zhu, Greg Humphreys
Proceedings of Eurographics Symposium on Rendering (EGSR) 2007 |
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Razor: An Architecture for Dynamic Multiresolution Ray Tracing
Peter Djeu, Warren Hunt, Rui Wang, Ikrima Elhassan, Gordon Stoll, William R. Mark
Conditionally accepted to ACM Transactions on Graphics
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Fast Omni-directional 3D Scene Acquisition with an Array of Stereo Cameras
Jiajun Zhu, Greg Humphreys, David Koller, Skip Steuart, Rui Wang
IEEE International Conference on 3-D Digital Imaging and Modeling (3DIM) 2007)
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2006 |
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Efficient Wavelet Rotation for Environment Map Rendering
Rui Wang, Ren Ng, David Luebke, and Greg
Humphreys
Proceedings of Eurographics Symposium on Rendering
(EGSR) 2006
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All-Frequency Relighting of Glossy Objects
Rui Wang, John Tran and David Luebke
ACM Trans. Graph. (TOG) 25(2), 2006
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Razor: An Architecture for Dynamic Multiresolution Ray Tracing
Gordon Stoll, William R. Mark, Peter Djeu, Rui Wang, and Ikrima Elhassan
The University of Texas at Austin, Department of Computer Sciences
Technical Report TR-06-21, 2006
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2005 |
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All-frequency Interactive Relighting of Translucent Objects
with Single and Multiple Scattering
Rui Wang, John Tran and David Luebke
Proceedings of SIGGRAPH 2005, ACM
Trans. Graph. 24(3), 2005
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Computation on
Programmable Graphics Hardware
Nolan
Goodnight, Rui Wang and Greg Humphreys
IEEE Computer Graphics and
Applications 25(5), 2005 |
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A GPU-Accelerated Render Cache
Tenghui Zhu,
Rui Wang and David Luebke
Pacific Graphics 2005 (short paper) |
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2003-2004 |
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All-frequency Relighting of Non-diffuse Objects using
Separable
BRDF Approximation
Rui Wang, John Tran and David Luebke
Proceedings of Eurographics Symposium on Rendering (EGSR) 2004
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Efficient Reconstruction and Texture Mapping of Indoor Scenes
Rui Wang and David Luebke
IEEE International Conference on 3-D Digital Imaging and Modeling (3DIM) 2003
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Interactive Time-Dependent Tone Mapping Using Programmable
Graphics Hardware
Nolan Goodnight, Rui Wang, Cliff Woolley and Greg Humphreys
Proceedings of Eurographics Symposium on Rendering (EGSR) 2003
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